
I am being pretty harsh on the game, but when there’s a game from 16 years ago with better execution of the exact same idea, they honestly should have researched a bit more before designing the game, because what they have feels more like a Beta than a realised experience. Kameo Elements of Power had none of these issues back in 2005, all of the transformations (though there’s 10 instead of 80 this game reported to have) had their own movesets, transforming was mapped to ABXY buttons and you could seamlessly transform even mid-attack for combos. the only every single face button is Jump/Action, so if a costume attacks you can’t jump, in a platformer So they can’t be used seamlessly and have no synergy, you can’t use them mid-jump either. They all only do 1 thing, to transform you press L1/R1 but you do a 2 second spin between each. The main mechanic of transformations/costumes is questionable as well. But it’s also at the same time very linear, you could run through a whole level in 2 minutes if you ignore the collectables. The level structure is weird, You enter the level and there’s almost no signposting, it’s practically aimless wandering and collecting, the NPCs just randomly dance and phase in and out of sight. Want to discover art related to balanwonderworld Check out amazing balanwonderworld artwork on DeviantArt. The Jumping Jack Kangaroo suit also kills your momentum at the end of the flutter jump just before you fall. You press jump and the kid shoot 2 meters up in the air, but you lose all speed in the direction you move and cover the same distance as if you jumped from standing still and cover like 1 inches. The gameplay is so stiff, the jumping carries no momentum and kills your speed.

So here’s my critique, I’m quite harsh on this I’m afraid so if you did enjoy the demo don’t let this turn you off, it’s my opinion: Unfortunately beyond the cinematics, character design and the music there isn’t much to like…I really do appreciate them releasing a demo because otherwise it’d feel like they were trying to dupe me into an undercooked game. The reveal cinematic and the Sonic Adventure-style character designs made it look very creative and bombastic.
BALAN WONDERWORLD ART MOVIE
Sit back and enjoy the fantastic Opening Movie as we set the stage for Leo and Emma’s adventure in Wonderworld 🍿 #BalanWonderworld arrives Maon #NintendoSwitch, #PS4, #PS5, Xbox One, #Xbox Series X|S and #Steam! I was looking forward to Balan Wonderworld. Balan Wonderworld is developed by Balan Company and Arzest and published by Square Enix.


You also get a very brief peek at the boxart at the very end.īalan Wonderworld will release on March 26th 2021 for PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Switch and PC. The game is a 3D platformer where you must explore 12 worlds while utilizing various abilities from costumes you collect. Today, we also got a look at its opening cinematic and boxart.Īs you can see below via the official Twitter, the opening is as colorful and as magical as what we’ve seen previously. The game was revealed earlier this year, and we recently found out it’ll be coming in March. That’s why it’s always good to bring a little balance to things with fun and colorful titles such as Balan Wonderworld.
BALAN WONDERWORLD ART FREE
We live in a terrible and dark world that is nothing more than a struggle for survival as the rich and powerful play games with our lives and the wicked go free as good men are crushed by the weight of the world.
